Can I use Reqwest in a no-std environment?
Unfortunately, Reqwest cannot be used directly in a no-std environment. Reqwest is built on top of Tokio and requires the standard library (std
) for its core functionality, including async runtime support, TCP connections, and HTTP protocol implementation. However, there are several alternative approaches and workarounds for HTTP client functionality in no-std environments.
Why Reqwest Requires std
Reqwest depends on several standard library components that are not available in no-std environments:
- Tokio Runtime: Requires
std::thread
and OS-level threading primitives - TCP Sockets: Uses
std::net::TcpStream
for network connections - Heap Allocation: Relies on
std::collections
and dynamic memory allocation - Error Handling: Uses
std::error::Error
trait extensively - Async Executor: Requires the standard library's async runtime support
// This will NOT compile in no-std
#![no_std]
use reqwest; // Error: reqwest requires std
Alternative HTTP Clients for no-std
1. embedded-svc with HTTP Client
For embedded systems, consider using embedded-svc
with appropriate HTTP client implementations:
#![no_std]
#![no_main]
use embedded_svc::http::client::Client;
use embedded_svc::io::Write;
use esp_idf_svc::http::client::EspHttpConnection;
extern crate alloc;
use alloc::vec::Vec;
fn make_http_request() -> Result<Vec<u8>, Box<dyn core::error::Error>> {
let connection = EspHttpConnection::new(&Default::default())?;
let mut client = Client::wrap(connection);
let response = client.get("https://api.example.com/data")?
.submit()?;
let mut body = Vec::new();
response.read_to_end(&mut body)?;
Ok(body)
}
2. Custom HTTP Implementation with heapless
Build a minimal HTTP client using heapless
for stack-allocated data structures:
#![no_std]
use heapless::{String, Vec};
use nb_connect::{ConnectError, TcpConnect};
const MAX_RESPONSE_SIZE: usize = 1024;
const MAX_URL_SIZE: usize = 256;
struct NoStdHttpClient<T: TcpConnect> {
tcp: T,
}
impl<T: TcpConnect> NoStdHttpClient<T> {
pub fn new(tcp: T) -> Self {
Self { tcp }
}
pub fn get(&mut self, url: &str) -> Result<Vec<u8, MAX_RESPONSE_SIZE>, HttpError> {
let mut request: String<MAX_URL_SIZE> = String::new();
request.push_str("GET ").unwrap();
request.push_str(url).unwrap();
request.push_str(" HTTP/1.1\r\n\r\n").unwrap();
// Send request and receive response
let mut response = Vec::new();
// Implementation depends on your TCP stack
Ok(response)
}
}
#[derive(Debug)]
enum HttpError {
ConnectionFailed,
RequestTooLarge,
ResponseTooLarge,
}
3. Using smoltcp for Network Stack
For a complete no-std networking solution, combine smoltcp
with custom HTTP implementation:
#![no_std]
use smoltcp::wire::{IpAddress, IpCidr};
use smoltcp::iface::{InterfaceBuilder, NeighborCache, Routes};
use smoltcp::socket::{TcpSocket, TcpSocketBuffer};
use heapless::{Vec, consts::*};
fn create_http_client() {
// Create network interface
let mut routes_storage = [None; 1];
let mut routes = Routes::new(&mut routes_storage[..]);
let mut neighbor_cache_storage = [None; 8];
let mut neighbor_cache = NeighborCache::new(&mut neighbor_cache_storage[..]);
// TCP socket setup
let tcp_rx_buffer = TcpSocketBuffer::new(vec![0; 1024]);
let tcp_tx_buffer = TcpSocketBuffer::new(vec![0; 1024]);
let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
// HTTP request implementation would go here
}
Feature Flags and Conditional Compilation
Some crates offer no-std compatibility through feature flags. While Reqwest doesn't support this, you can structure your code to conditionally use different HTTP clients:
#[cfg(feature = "std")]
use reqwest;
#[cfg(not(feature = "std"))]
use embedded_svc::http::client::Client;
#[cfg(feature = "std")]
async fn fetch_data(url: &str) -> Result<String, reqwest::Error> {
let response = reqwest::get(url).await?;
response.text().await
}
#[cfg(not(feature = "std"))]
fn fetch_data_no_std(url: &str) -> Result<heapless::Vec<u8, 1024>, MyError> {
// Embedded HTTP client implementation
unimplemented!()
}
Async Support in no-std
For async functionality without std, consider using embassy-executor
or async-embedded
:
#![no_std]
#![no_main]
use embassy_executor::Spawner;
use embassy_time::{Duration, Timer};
use embassy_net::{tcp::TcpSocket, Stack, StackResources};
#[embassy_executor::task]
async fn http_client_task(stack: &'static Stack<cyw43::NetDriver<'static>>) {
let mut rx_buffer = [0; 1024];
let mut tx_buffer = [0; 1024];
let mut socket = TcpSocket::new(stack, &mut rx_buffer, &mut tx_buffer);
// Connect and send HTTP request
socket.connect(("httpbin.org", 80)).await.unwrap();
socket.write_all(b"GET /ip HTTP/1.1\r\nHost: httpbin.org\r\n\r\n").await.unwrap();
let mut response = [0; 512];
let n = socket.read(&mut response).await.unwrap();
// Process response
}
Memory Management Considerations
When working in no-std environments, carefully manage memory allocation:
Stack-Allocated Buffers
#![no_std]
use heapless::{Vec, String};
const BUFFER_SIZE: usize = 512;
fn parse_http_response(raw_response: &[u8]) -> Option<String<BUFFER_SIZE>> {
// Find the start of HTTP body
let body_start = raw_response
.windows(4)
.position(|window| window == b"\r\n\r\n")?
+ 4;
let body = &raw_response[body_start..];
let mut result = String::new();
for &byte in body.iter().take(BUFFER_SIZE - 1) {
if result.push(byte as char).is_err() {
break;
}
}
Some(result)
}
Using External Allocators
If you need dynamic allocation, consider linked_list_allocator
or heapless
:
#![no_std]
#![no_main]
extern crate alloc;
use alloc::{vec::Vec, string::String};
use linked_list_allocator::LockedHeap;
#[global_allocator]
static ALLOCATOR: LockedHeap = LockedHeap::empty();
fn init_heap() {
use linked_list_allocator::LockedHeap;
const HEAP_SIZE: usize = 1024 * 64; // 64KB heap
static mut HEAP: [u8; HEAP_SIZE] = [0; HEAP_SIZE];
unsafe { ALLOCATOR.lock().init(HEAP.as_ptr() as usize, HEAP_SIZE) }
}
Best Practices for no-std HTTP Clients
1. Minimize Dependencies
Keep your dependency tree small and focused:
[dependencies]
heapless = "0.7"
nb = "1.0"
embedded-hal = "0.2"
# Avoid heavy dependencies like:
# reqwest = "0.11" # Requires std
# tokio = "1.0" # Requires std
2. Error Handling
Implement lightweight error types:
#![no_std]
#[derive(Debug, Clone, Copy)]
enum HttpError {
NetworkError,
ParseError,
BufferOverflow,
InvalidResponse,
}
impl core::fmt::Display for HttpError {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
match self {
HttpError::NetworkError => write!(f, "Network connection failed"),
HttpError::ParseError => write!(f, "Failed to parse HTTP response"),
HttpError::BufferOverflow => write!(f, "Response too large for buffer"),
HttpError::InvalidResponse => write!(f, "Invalid HTTP response format"),
}
}
}
3. Configuration Management
Use const generics for compile-time configuration:
#![no_std]
struct HttpClient<const BUFFER_SIZE: usize, const MAX_HEADERS: usize> {
buffer: [u8; BUFFER_SIZE],
headers: [(&'static str, &'static str); MAX_HEADERS],
}
impl<const BUFFER_SIZE: usize, const MAX_HEADERS: usize>
HttpClient<BUFFER_SIZE, MAX_HEADERS>
{
const fn new() -> Self {
Self {
buffer: [0; BUFFER_SIZE],
headers: [("", ""); MAX_HEADERS],
}
}
}
// Usage
const CLIENT: HttpClient<1024, 10> = HttpClient::new();
Working with Different Embedded Platforms
ESP32 with embassy-net
#![no_std]
#![no_main]
use embassy_net::{Config, Stack, StackResources};
use embassy_esp_wifi::{initialize, EspWifiInitFor};
#[embassy_executor::main]
async fn main(spawner: Spawner) {
let peripherals = esp32::Peripherals::take();
let wifi = peripherals.WIFI;
let (wifi_interface, controller) =
esp_wifi::wifi::new_with_mode(&init, wifi, WifiStaDevice)?;
let config = Config::dhcpv4(Default::default());
let seed = 1234; // Use real entropy source
let stack = &*make_static!(Stack::new(
wifi_interface,
config,
make_static!(StackResources::<3>::new()),
seed
));
spawner.spawn(connection_task(controller)).ok();
spawner.spawn(net_task(stack)).ok();
spawner.spawn(http_client_task(stack)).ok();
}
STM32 with Embassy
#![no_std]
#![no_main]
use embassy_stm32::{eth, peripherals::ETH, rng::Rng};
use embassy_net::{Stack, StackResources, Config};
#[embassy_executor::main]
async fn main(spawner: Spawner) -> ! {
let p = embassy_stm32::init(Default::default());
let eth = eth::Ethernet::new(
make_static!(eth::PacketQueue::<16, 16>::new()),
p.ETH,
Irqs,
p.PA1,
p.PA2,
// ... other pins
eth::GenericSMI::new(0),
make_static!([0u8; 1536]),
LocalMac,
);
let config = Config::dhcpv4(Default::default());
let stack = &*make_static!(Stack::new(
eth,
config,
make_static!(StackResources::<3>::new()),
seed
));
spawner.spawn(net_task(stack)).unwrap();
spawner.spawn(http_task(stack)).unwrap();
loop {
Timer::after(Duration::from_secs(1)).await;
}
}
HTTP/1.1 Protocol Implementation
For complete control, implement a minimal HTTP/1.1 client:
#![no_std]
use heapless::{String, LinearMap};
const MAX_HEADERS: usize = 16;
const MAX_HEADER_SIZE: usize = 128;
pub struct HttpRequest<const N: usize> {
method: &'static str,
path: String<N>,
headers: LinearMap<String<MAX_HEADER_SIZE>, String<MAX_HEADER_SIZE>, MAX_HEADERS>,
body: Option<String<N>>,
}
impl<const N: usize> HttpRequest<N> {
pub fn new(method: &'static str, path: &str) -> Result<Self, &'static str> {
let mut path_string = String::new();
path_string.push_str(path).map_err(|_| "Path too long")?;
Ok(Self {
method,
path: path_string,
headers: LinearMap::new(),
body: None,
})
}
pub fn add_header(&mut self, key: &str, value: &str) -> Result<(), &'static str> {
let mut key_string = String::new();
let mut value_string = String::new();
key_string.push_str(key).map_err(|_| "Header key too long")?;
value_string.push_str(value).map_err(|_| "Header value too long")?;
self.headers.insert(key_string, value_string)
.map_err(|_| "Too many headers")?;
Ok(())
}
pub fn serialize(&self) -> Result<String<N>, &'static str> {
let mut request = String::new();
// Request line
request.push_str(self.method).map_err(|_| "Request too large")?;
request.push(' ').map_err(|_| "Request too large")?;
request.push_str(&self.path).map_err(|_| "Request too large")?;
request.push_str(" HTTP/1.1\r\n").map_err(|_| "Request too large")?;
// Headers
for (key, value) in &self.headers {
request.push_str(key).map_err(|_| "Request too large")?;
request.push_str(": ").map_err(|_| "Request too large")?;
request.push_str(value).map_err(|_| "Request too large")?;
request.push_str("\r\n").map_err(|_| "Request too large")?;
}
// Empty line before body
request.push_str("\r\n").map_err(|_| "Request too large")?;
// Body
if let Some(ref body) = self.body {
request.push_str(body).map_err(|_| "Request too large")?;
}
Ok(request)
}
}
Testing no-std HTTP Clients
Unit Testing with std
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_http_request_creation() {
let mut request = HttpRequest::<512>::new("GET", "/api/data").unwrap();
request.add_header("Host", "example.com").unwrap();
request.add_header("User-Agent", "no-std-client/1.0").unwrap();
let serialized = request.serialize().unwrap();
assert!(serialized.contains("GET /api/data HTTP/1.1"));
assert!(serialized.contains("Host: example.com"));
}
}
Integration Testing with Embedded Simulator
#[cfg(test)]
mod integration_tests {
use std::net::TcpListener;
use std::io::{Read, Write};
use std::thread;
#[test]
fn test_http_client_with_mock_server() {
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let port = listener.local_addr().unwrap().port();
thread::spawn(move || {
for stream in listener.incoming() {
let mut stream = stream.unwrap();
let mut buffer = [0; 1024];
stream.read(&mut buffer).unwrap();
let response = "HTTP/1.1 200 OK\r\nContent-Length: 13\r\n\r\nHello, World!";
stream.write_all(response.as_bytes()).unwrap();
}
});
// Test your no-std HTTP client here
}
}
Conclusion
While Reqwest cannot be used directly in no-std environments, there are several viable alternatives for HTTP client functionality. The choice depends on your specific requirements:
- Embedded Systems: Use
embedded-svc
orembassy-net
for ESP32/STM32 platforms - Custom Implementations: Build minimal HTTP clients with
heapless
andsmoltcp
- Hybrid Approaches: Use conditional compilation to support both std and no-std targets
For complex web scraping scenarios that require JavaScript execution, consider using browser automation tools for JavaScript-heavy websites in your development environment, then deploy simplified HTTP clients in production embedded systems.
The key is to balance functionality with the constraints of your no-std environment, focusing on essential HTTP features while maintaining memory efficiency and reliability. Consider implementing timeout handling and proper error recovery mechanisms to ensure robust operation in resource-constrained environments.