Can I use Reqwest in a no-std environment?
Unfortunately, Reqwest cannot be used directly in a no-std environment. Reqwest is built on top of Tokio and requires the standard library (std) for its core functionality, including async runtime support, TCP connections, and HTTP protocol implementation. However, there are several alternative approaches and workarounds for HTTP client functionality in no-std environments.
Why Reqwest Requires std
Reqwest depends on several standard library components that are not available in no-std environments:
- Tokio Runtime: Requires
std::threadand OS-level threading primitives - TCP Sockets: Uses
std::net::TcpStreamfor network connections - Heap Allocation: Relies on
std::collectionsand dynamic memory allocation - Error Handling: Uses
std::error::Errortrait extensively - Async Executor: Requires the standard library's async runtime support
// This will NOT compile in no-std
#![no_std]
use reqwest; // Error: reqwest requires std
Alternative HTTP Clients for no-std
1. embedded-svc with HTTP Client
For embedded systems, consider using embedded-svc with appropriate HTTP client implementations:
#![no_std]
#![no_main]
use embedded_svc::http::client::Client;
use embedded_svc::io::Write;
use esp_idf_svc::http::client::EspHttpConnection;
extern crate alloc;
use alloc::vec::Vec;
fn make_http_request() -> Result<Vec<u8>, Box<dyn core::error::Error>> {
let connection = EspHttpConnection::new(&Default::default())?;
let mut client = Client::wrap(connection);
let response = client.get("https://api.example.com/data")?
.submit()?;
let mut body = Vec::new();
response.read_to_end(&mut body)?;
Ok(body)
}
2. Custom HTTP Implementation with heapless
Build a minimal HTTP client using heapless for stack-allocated data structures:
#![no_std]
use heapless::{String, Vec};
use nb_connect::{ConnectError, TcpConnect};
const MAX_RESPONSE_SIZE: usize = 1024;
const MAX_URL_SIZE: usize = 256;
struct NoStdHttpClient<T: TcpConnect> {
tcp: T,
}
impl<T: TcpConnect> NoStdHttpClient<T> {
pub fn new(tcp: T) -> Self {
Self { tcp }
}
pub fn get(&mut self, url: &str) -> Result<Vec<u8, MAX_RESPONSE_SIZE>, HttpError> {
let mut request: String<MAX_URL_SIZE> = String::new();
request.push_str("GET ").unwrap();
request.push_str(url).unwrap();
request.push_str(" HTTP/1.1\r\n\r\n").unwrap();
// Send request and receive response
let mut response = Vec::new();
// Implementation depends on your TCP stack
Ok(response)
}
}
#[derive(Debug)]
enum HttpError {
ConnectionFailed,
RequestTooLarge,
ResponseTooLarge,
}
3. Using smoltcp for Network Stack
For a complete no-std networking solution, combine smoltcp with custom HTTP implementation:
#![no_std]
use smoltcp::wire::{IpAddress, IpCidr};
use smoltcp::iface::{InterfaceBuilder, NeighborCache, Routes};
use smoltcp::socket::{TcpSocket, TcpSocketBuffer};
use heapless::{Vec, consts::*};
fn create_http_client() {
// Create network interface
let mut routes_storage = [None; 1];
let mut routes = Routes::new(&mut routes_storage[..]);
let mut neighbor_cache_storage = [None; 8];
let mut neighbor_cache = NeighborCache::new(&mut neighbor_cache_storage[..]);
// TCP socket setup
let tcp_rx_buffer = TcpSocketBuffer::new(vec![0; 1024]);
let tcp_tx_buffer = TcpSocketBuffer::new(vec![0; 1024]);
let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
// HTTP request implementation would go here
}
Feature Flags and Conditional Compilation
Some crates offer no-std compatibility through feature flags. While Reqwest doesn't support this, you can structure your code to conditionally use different HTTP clients:
#[cfg(feature = "std")]
use reqwest;
#[cfg(not(feature = "std"))]
use embedded_svc::http::client::Client;
#[cfg(feature = "std")]
async fn fetch_data(url: &str) -> Result<String, reqwest::Error> {
let response = reqwest::get(url).await?;
response.text().await
}
#[cfg(not(feature = "std"))]
fn fetch_data_no_std(url: &str) -> Result<heapless::Vec<u8, 1024>, MyError> {
// Embedded HTTP client implementation
unimplemented!()
}
Async Support in no-std
For async functionality without std, consider using embassy-executor or async-embedded:
#![no_std]
#![no_main]
use embassy_executor::Spawner;
use embassy_time::{Duration, Timer};
use embassy_net::{tcp::TcpSocket, Stack, StackResources};
#[embassy_executor::task]
async fn http_client_task(stack: &'static Stack<cyw43::NetDriver<'static>>) {
let mut rx_buffer = [0; 1024];
let mut tx_buffer = [0; 1024];
let mut socket = TcpSocket::new(stack, &mut rx_buffer, &mut tx_buffer);
// Connect and send HTTP request
socket.connect(("httpbin.org", 80)).await.unwrap();
socket.write_all(b"GET /ip HTTP/1.1\r\nHost: httpbin.org\r\n\r\n").await.unwrap();
let mut response = [0; 512];
let n = socket.read(&mut response).await.unwrap();
// Process response
}
Memory Management Considerations
When working in no-std environments, carefully manage memory allocation:
Stack-Allocated Buffers
#![no_std]
use heapless::{Vec, String};
const BUFFER_SIZE: usize = 512;
fn parse_http_response(raw_response: &[u8]) -> Option<String<BUFFER_SIZE>> {
// Find the start of HTTP body
let body_start = raw_response
.windows(4)
.position(|window| window == b"\r\n\r\n")?
+ 4;
let body = &raw_response[body_start..];
let mut result = String::new();
for &byte in body.iter().take(BUFFER_SIZE - 1) {
if result.push(byte as char).is_err() {
break;
}
}
Some(result)
}
Using External Allocators
If you need dynamic allocation, consider linked_list_allocator or heapless:
#![no_std]
#![no_main]
extern crate alloc;
use alloc::{vec::Vec, string::String};
use linked_list_allocator::LockedHeap;
#[global_allocator]
static ALLOCATOR: LockedHeap = LockedHeap::empty();
fn init_heap() {
use linked_list_allocator::LockedHeap;
const HEAP_SIZE: usize = 1024 * 64; // 64KB heap
static mut HEAP: [u8; HEAP_SIZE] = [0; HEAP_SIZE];
unsafe { ALLOCATOR.lock().init(HEAP.as_ptr() as usize, HEAP_SIZE) }
}
Best Practices for no-std HTTP Clients
1. Minimize Dependencies
Keep your dependency tree small and focused:
[dependencies]
heapless = "0.7"
nb = "1.0"
embedded-hal = "0.2"
# Avoid heavy dependencies like:
# reqwest = "0.11" # Requires std
# tokio = "1.0" # Requires std
2. Error Handling
Implement lightweight error types:
#![no_std]
#[derive(Debug, Clone, Copy)]
enum HttpError {
NetworkError,
ParseError,
BufferOverflow,
InvalidResponse,
}
impl core::fmt::Display for HttpError {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
match self {
HttpError::NetworkError => write!(f, "Network connection failed"),
HttpError::ParseError => write!(f, "Failed to parse HTTP response"),
HttpError::BufferOverflow => write!(f, "Response too large for buffer"),
HttpError::InvalidResponse => write!(f, "Invalid HTTP response format"),
}
}
}
3. Configuration Management
Use const generics for compile-time configuration:
#![no_std]
struct HttpClient<const BUFFER_SIZE: usize, const MAX_HEADERS: usize> {
buffer: [u8; BUFFER_SIZE],
headers: [(&'static str, &'static str); MAX_HEADERS],
}
impl<const BUFFER_SIZE: usize, const MAX_HEADERS: usize>
HttpClient<BUFFER_SIZE, MAX_HEADERS>
{
const fn new() -> Self {
Self {
buffer: [0; BUFFER_SIZE],
headers: [("", ""); MAX_HEADERS],
}
}
}
// Usage
const CLIENT: HttpClient<1024, 10> = HttpClient::new();
Working with Different Embedded Platforms
ESP32 with embassy-net
#![no_std]
#![no_main]
use embassy_net::{Config, Stack, StackResources};
use embassy_esp_wifi::{initialize, EspWifiInitFor};
#[embassy_executor::main]
async fn main(spawner: Spawner) {
let peripherals = esp32::Peripherals::take();
let wifi = peripherals.WIFI;
let (wifi_interface, controller) =
esp_wifi::wifi::new_with_mode(&init, wifi, WifiStaDevice)?;
let config = Config::dhcpv4(Default::default());
let seed = 1234; // Use real entropy source
let stack = &*make_static!(Stack::new(
wifi_interface,
config,
make_static!(StackResources::<3>::new()),
seed
));
spawner.spawn(connection_task(controller)).ok();
spawner.spawn(net_task(stack)).ok();
spawner.spawn(http_client_task(stack)).ok();
}
STM32 with Embassy
#![no_std]
#![no_main]
use embassy_stm32::{eth, peripherals::ETH, rng::Rng};
use embassy_net::{Stack, StackResources, Config};
#[embassy_executor::main]
async fn main(spawner: Spawner) -> ! {
let p = embassy_stm32::init(Default::default());
let eth = eth::Ethernet::new(
make_static!(eth::PacketQueue::<16, 16>::new()),
p.ETH,
Irqs,
p.PA1,
p.PA2,
// ... other pins
eth::GenericSMI::new(0),
make_static!([0u8; 1536]),
LocalMac,
);
let config = Config::dhcpv4(Default::default());
let stack = &*make_static!(Stack::new(
eth,
config,
make_static!(StackResources::<3>::new()),
seed
));
spawner.spawn(net_task(stack)).unwrap();
spawner.spawn(http_task(stack)).unwrap();
loop {
Timer::after(Duration::from_secs(1)).await;
}
}
HTTP/1.1 Protocol Implementation
For complete control, implement a minimal HTTP/1.1 client:
#![no_std]
use heapless::{String, LinearMap};
const MAX_HEADERS: usize = 16;
const MAX_HEADER_SIZE: usize = 128;
pub struct HttpRequest<const N: usize> {
method: &'static str,
path: String<N>,
headers: LinearMap<String<MAX_HEADER_SIZE>, String<MAX_HEADER_SIZE>, MAX_HEADERS>,
body: Option<String<N>>,
}
impl<const N: usize> HttpRequest<N> {
pub fn new(method: &'static str, path: &str) -> Result<Self, &'static str> {
let mut path_string = String::new();
path_string.push_str(path).map_err(|_| "Path too long")?;
Ok(Self {
method,
path: path_string,
headers: LinearMap::new(),
body: None,
})
}
pub fn add_header(&mut self, key: &str, value: &str) -> Result<(), &'static str> {
let mut key_string = String::new();
let mut value_string = String::new();
key_string.push_str(key).map_err(|_| "Header key too long")?;
value_string.push_str(value).map_err(|_| "Header value too long")?;
self.headers.insert(key_string, value_string)
.map_err(|_| "Too many headers")?;
Ok(())
}
pub fn serialize(&self) -> Result<String<N>, &'static str> {
let mut request = String::new();
// Request line
request.push_str(self.method).map_err(|_| "Request too large")?;
request.push(' ').map_err(|_| "Request too large")?;
request.push_str(&self.path).map_err(|_| "Request too large")?;
request.push_str(" HTTP/1.1\r\n").map_err(|_| "Request too large")?;
// Headers
for (key, value) in &self.headers {
request.push_str(key).map_err(|_| "Request too large")?;
request.push_str(": ").map_err(|_| "Request too large")?;
request.push_str(value).map_err(|_| "Request too large")?;
request.push_str("\r\n").map_err(|_| "Request too large")?;
}
// Empty line before body
request.push_str("\r\n").map_err(|_| "Request too large")?;
// Body
if let Some(ref body) = self.body {
request.push_str(body).map_err(|_| "Request too large")?;
}
Ok(request)
}
}
Testing no-std HTTP Clients
Unit Testing with std
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_http_request_creation() {
let mut request = HttpRequest::<512>::new("GET", "/api/data").unwrap();
request.add_header("Host", "example.com").unwrap();
request.add_header("User-Agent", "no-std-client/1.0").unwrap();
let serialized = request.serialize().unwrap();
assert!(serialized.contains("GET /api/data HTTP/1.1"));
assert!(serialized.contains("Host: example.com"));
}
}
Integration Testing with Embedded Simulator
#[cfg(test)]
mod integration_tests {
use std::net::TcpListener;
use std::io::{Read, Write};
use std::thread;
#[test]
fn test_http_client_with_mock_server() {
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let port = listener.local_addr().unwrap().port();
thread::spawn(move || {
for stream in listener.incoming() {
let mut stream = stream.unwrap();
let mut buffer = [0; 1024];
stream.read(&mut buffer).unwrap();
let response = "HTTP/1.1 200 OK\r\nContent-Length: 13\r\n\r\nHello, World!";
stream.write_all(response.as_bytes()).unwrap();
}
});
// Test your no-std HTTP client here
}
}
Conclusion
While Reqwest cannot be used directly in no-std environments, there are several viable alternatives for HTTP client functionality. The choice depends on your specific requirements:
- Embedded Systems: Use
embedded-svcorembassy-netfor ESP32/STM32 platforms - Custom Implementations: Build minimal HTTP clients with
heaplessandsmoltcp - Hybrid Approaches: Use conditional compilation to support both std and no-std targets
For complex web scraping scenarios that require JavaScript execution, consider using browser automation tools for JavaScript-heavy websites in your development environment, then deploy simplified HTTP clients in production embedded systems.
The key is to balance functionality with the constraints of your no-std environment, focusing on essential HTTP features while maintaining memory efficiency and reliability. Consider implementing timeout handling and proper error recovery mechanisms to ensure robust operation in resource-constrained environments.